||MM25 Futile Bravery
||Smolensk, Russia 16 July, 1941. Commissars lead a
counter attack in an urban city to recapture a bridge.
MM26 Gallant Mogilev
||Mogilev, Russia 21 July, 1941.
German infantry attack through the city to capture a bridge
and break the Russian defenses.
|MM27 Odessa Madness
||Vakarzhany Village, Ukraine 3 September, 1941. German
assault engineers attack with Romanian allies to capture a
MM28 Sonderkommando Benesch
||Saaremaa Island, Estonia 14
September, 1941. Germans commandos attack Russian defenses
to destroy naval gun battery.
|MM29 Sorve Point
||Sorve Peninsula, Saaremaa Island, Estonia 23 September,
1941. German force attacks a strongly fortified peninsula on
a Baltic island.
|MM30 Frozen Vzvad
||Vzvad, Russia 10 January, 1942. A strong Russian force
attacks a fortified German village in the depth of winter.
|MM31 Sevastopol By Sea
||Inkerman, Crimea 29 June, 1942. The Germans attempt a
night landing to capture the high ground from the Russians.
|MM32 Winter Forest
||Bryansk Forest, near Rudnya, Russia 10 December, 1942.
German battle group attacks into a forest to find and
capture the Partisan camp.
$17, Shipping Included
This year's March Madness pack theme is Commissars. This unique
SMC can be used by the Russian player as per rule
A25.22. The use of Commissars by the Soviets goes back
to the very beginning of the Red Army in 1918 during the
Russian Civil War. The Red Army needed officers and
recruited the officer corps from the Czar's army.
However, they did not trust the old imperial officers
and assigned loyal communist party officials as
counterparts to every commander throughout the
organization. In practice this gave the communist party
total control over the Red Army and made sure there was
no counter revolutionary activity within the Red Army
during the civil war.
In ASL terms commissars give unique rally capabilities
to the Russian player. But watch out...if units fail to
rally there are consequences. Commissars had the ability
to execute soldiers in the field for failure of duty. We
have developed eight scenarios that all use commissars.
We hope you enjoy these unique battles and this unique
SMC. As usual for Kansas City Club designs many
scenarios are medium to large in size and have unique
battlefield conditions. The designs are all from Dan
Best but as usual the team added to the design process
during play testing to make the scenarios better and
more enjoyable to play. Paul Works kept us straight on
the rules and Rick Reinesch did the scenario layout and
pack cover design.